Cyclops

Recording is primarily done using our advanced and highly precise motion-control filming system. Additionally, the rig features a laser calibrated RED camera with matched lenses - and the result is pixel perfect positioning. This enables fully repeatable and 1:1 previs camera moves - which doesn’t require post 3D tracking.

Game Engines & On-Set Visualization

The system has full Unreal Engine and Unity integration giving effective on-set direction with real-time visualization. Utilizing our virtual studio inside game engines - producing XR based content becomes effortless.

Our System

Stewart Platform

For specific purposes (e.g. person driving a vehicle) we rely on our high-strength, 6-degrees of freedom motion base platform that has a weight limit of 1 metric ton. The system can be controlled in real-time, pre-programmed or attached to animation from a DCC.

Precision Tools

The Studio is interconnected with a range of tools for maximum precision;

Floorplan Projection, House Clock (Timecode and Genlock Based), Bloop (Automated Clapper), Reference Cameras, Remote Interface, Wireless Recording + In-Ear Playback and Virtual Cameras; Real-Time Tracked Gamepad + Shoulder Mounted Rigs and much more!

Motion Capture

Using our performance capture system we can track essentially anything while being seamlessly integrated with the game engines. We can capture up to 3 simultaneous full bodies including hands and face + active trackers for advanced object tracking.

Shoot & Delivery Pipeline

Automated file and folder structure for effortless and ready-to-use delivery (no 3D tracking required, plates pre-time aligned and much more).